“What’s Next for The Mighty Minds Club?” (3 of 3)

Photo by Bonneval Sebastien on Unsplash
  • Let’s make this community a bit different, by offering thematic or topical “maker” challenges.
  • There’s a survey I’d love for you to complete! (Or you can reply directly to this email)[NOTE: If you’re the survey is still open!]
Photo of a hand-sketched concept model
How I make sense of things!

So… what does this mean for the Mighty Minds Club?

Possible Ways to Organize This:

  • “Delight in the Distance”
  • “Digital Literacy”
  • “Narrative Games for Learning”
  • “Complex Adaptive Systems”
  • “Inner Stories”
  • “Notetaking”
  • “Seeing Information”
  • “Ethics & Technology”
  • “Data Privacy”
  • “Prioritization”
  • “Short-Term vs Long-Term Thinking”
  • “Psychological Safety”
  • “Metaphors”
  • “Difficult Conversations”
  • “Trust”
  • “I’m Righty. You’re Wrong. Debating Truth.”
  • etc.
  • “Create a card deck to help people self-reflect.”
  • “Make a canvas we can use to facilitate a difficult team conversation.”
  • “Try using Roam for 1 month.”
  • “Write some interactive fiction using Twine”
  • The great thing about with this approach is it’s all very bottoms up and self-organizing.
  • The challenge I see with this approach is it’s all very bottoms up and self-organizing.

Questions:

  • In 2021, I have two printed toolkits I plan on bringing to life: A reprint (and update) of the Mental Notes card deck. And, a polished version of my ‘Bad Problem Statements’ card deck.
  • I have this crazy idea for a board game (of sorts), that helps two players talk through fake news, misinformation, beliefs, and faulty reasoning.
  • I’ve been learning all about narrative games, and would like to use Twine to create a narrative ‘workplace’ adventure, some bit of interactive fiction that helps us reflect on a common workplace tension.
  • I’ve got this very niche interest in the UX of physical card design, that is ready to be turned into a wiki or reference site. Basically, I’m considering and identifying the different ways that cards can be used, whether in games or with knowledge cards.
  • I’d like to launch an online version of my Visual Thinking workshop.
  • Oh, and I plan to publish a few more Deep Dives, including the one on Polarity Mapping that I’ve already started.
  • I’d love to publish a book that is a collection of essays on the topic of “Games and…”
  • I’ve been collecting content for a deck of cards, where each card is a bit of timeless wisdom — someone’s single piece of ‘go to’ advice that they always share with others.
  • What if — together–we created a deck of remote facilitation activities?
  • What if — together — we self-published a zine, related to things to think with, or a more narrowly defined ‘complex’ topic? 🤪
  1. FEEDBACK: One, final plug: Respond to the survey. Or, reply to this email. [OR, ADD COMMENTS HERE ON MEDIUM!]. I’d love to hear from you your thoughts on all this, especially what I’ve described in this email.
  2. PLANNING: I’ll be reaching out — directly — to folks who express(ed) interest in helping out (those of you who check the “[ ] Leading a small cohort / learning group” box in the survey). This includes everything from planning or participating in meetups to helping organize these learning groups.
  3. RELAUNCHING: A new website a membership sign up page will be up soonish — the next email from me will be to announce this.

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Speaker, educator, and design leader. On a mission to make learning the hard stuff fun, by creating ‘things to think with’ and ‘spaces’ for generative play.

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Stephen P. Anderson

Stephen P. Anderson

Speaker, educator, and design leader. On a mission to make learning the hard stuff fun, by creating ‘things to think with’ and ‘spaces’ for generative play.

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